AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games on iOS in Latin America in Q4 2021
In Q4 2021, the top 5 fidget toy games on iOS in Latin America showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance.
Throughout Q4 2021, the top 5 fidget toy games on iOS in Latin America exhibited notable trends in their weekly downloads, revenue, and active users.
Pop It Fidget - AntiStress saw a steady performance in weekly downloads, peaking at around 15.8K in late September. However, downloads fluctuated throughout the quarter, reaching a low of approximately 7.9K in mid-October before stabilizing around 9.6K by the end of December. Active users mirrored this trend, starting at around 22.8K and witnessing a moderate decline to approximately 15.4K by the end of the quarter.
Fidget Toys Trading: 3D Pop It from Freeplay LLC experienced a notable decline in weekly downloads, starting at roughly 23.5K in late September and dropping to about 9K by the end of December. Weekly revenue also saw a downward trend, starting at $144 and decreasing to around $52. Active users followed a similar pattern, with a peak of approximately 52.6K in late September, dropping to around 23.7K by the end of the quarter.
Fidget Toys 3D showed a gradual decline in weekly downloads, starting at approximately 10.1K in late September and ending at around 3.6K in late December. Weekly revenue was relatively low, fluctuating between $8 and $80. Active users saw a steady decrease from around 20.8K in late September to about 11.5K by the end of December.
Pop Us! by SayGames LTD experienced a decline in weekly downloads, starting at around 12.3K in late September and dropping to approximately 3.5K by the end of December. Active users followed a similar trend, decreasing from about 23.7K to around 9.6K over the quarter.
Pop It Fidget 3D displayed a consistent yet moderate performance in weekly downloads, starting at around 7.6K in late September and ending at approximately 4.1K in late December. Active users also saw a gradual decline, from roughly 14.4K in late September to about 10.6K by the end of December.
For more insights into app performance and trends, visit Sensor Tower.